﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace NeedForSmash
{
    class Kirby : Character
    {
        public Kirby(Game game)
            : base(game)
        {
            m_quad = new Quad(new Vector3(-1.5f, 3, 0), Vector3.Backward, Vector3.Up, 1, 1);
            m_texture = GameCore.Content.Load<Texture2D>("Kirby");
            m_animationWalk = new KirbyWalk(m_quad);
        }

        public override void Initialize()
        {
            m_animationWalk.Start();
            base.Initialize();
        }

        protected override void LoadContent()
        {
            base.LoadContent();
        }

        public override void Draw(GameTime gameTime)
        {
            m_animationWalk.Update(gameTime);
            base.Draw(gameTime);
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}
